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try generating 360 video scenes (using vid<>vid from existing 360 video rendered from Unity), not great results #3dmystore
test new method eq 2 perspectives for processing 360 video frames #mused
export orthomosaics for researchers from 3d build from 360 video #mused
for google-street-view like transition fx between 360s, render cuberendertarget as envMap on material on 3d scan, will display not like this but in transition as user moves between 360 image nodes #mused
fieldwork cancelled b/c protests onsite, fix bugs in 360 image viewer and render 3d models from 360 images #mused
test conversions of 360 images to rectilinear for making splats, about 80 v&h fov gives best result so far #mused
fix bugs with aligning 360 images and connecting to 360 tour coordinate system, fix many interface bugs #mused
Get each step from 360 video >> virtual tour working & spend sick/jetlagged days solving a ton of bugs in interface aligning 360 data to env, virtual tour ui, etc #spaceshare
connect new frontend to real data processed from 360 videos #mused and it works! each white dot is a frame from a 360 video & aligned with colmap, 3d data is from laser scanner right now but will replace next with nerf; going to remove white dots for final too
Try new textures #morflaxstudio
#pintura [next] fix problem where perspective would also translate the image slightly
generate 360° interiors with #interiorai
new method for tighter control of transitions between 360 images for walking around #mused
fail w/medium dataset from 360 video (~6,000 images) like small, but full requires too much memory, next strategy is render each input separately #mused
better performing non-render blocking environment cube textures (left is original; right is updated on local. this took almost all week uf!) #spaceshare
#pintura [next] fix collision detection logic when image rotated 90 degrees
fail reality capture 360 image alignment of great pyramid interior data #mused
#pintura [next] fix crop aspect ratio being inverted
Fix issue with some video files not rendering proper image previews #wip