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SpaceShare
Remove all "Create" links and other Creator Tools information because many game devs advise not to build the underlying platform tools for other people while also trying to build games with them yourself #spaceshare
extract features for overlay highlighting on walls w/Segment Anything #spaceshare
figure out jpg artifacting messing up photogrammetry reconstructions from input footage but if you convert instead to pngs, photogrammetry aligns correctly #spaceshare
in free explore mode, change doubleclick to single click to navigate #spaceshare
stitch cubemap faces into eqs for editing, removing people, etc. #spaceshare (before&after)
process a 360 video + lidar scan combined of my friends art installation into a virtual tour #spaceshare
script for converting eq frames to cubemap faces in same order as other converted data #spaceshare
finish threejs vanilla virtual tour setup for building gamified tours & other apps where you need to change the images #spaceshare
solve a bunch of locomotion and renderOrder bugs and get everything ready for working on content tomorrow #spaceshare
add precalculated floormarker positions to tour data file & occluders #spaceshare
smoother lerping/crossfade w/progressive bg loading 4k textures #spaceshare
finish react-three-fiber >> vanilla three.js migration & now events/interactivity wayy more stable #spaceshare
throw in the towel on react-three-fiber & just treat anything that I've built with it like a first draft 🤷🏻 #spaceshare
better performing non-render blocking environment cube textures (left is original; right is updated on local. this took almost all week uf!) #spaceshare
Build converter to bridge data captured from other cameras and phone into new game tour engine #spaceshare
make new tour & process / align some data manually because perfectly symmetrical architecture 🤦🏻♂️ #spaceshare
code up model focus mode #spaceshare
test validating market for StableDiffusion themed entire virtual tours & credit #RoomAI and #InteriorAI -- but my twitter followers are mostly art people that left Twitter post-takeover, so not holding my breath 🤷🏻 #spaceshare
invite first ~30 people that built virtual tours on Mused to try out spinoff on SpaceShare #spaceshare
use colmap + openmvs for mesh reconstruction b/c btr than default poisson_mesher #spaceshare