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Luke Hollis

Luke Hollis
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@luke

Building mused.com virtual travel and simulations
get featured in the past #mused
new npcs & creatures, release agentics brains/prefabs #civs
get dropmesh homepage + preorder setup #dropmesh dropmesh.net/
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file trademark w/uspto #mused
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write about hard dev parts, esp using WebGLCubeRenderTarget to project onto mesh environment map for transition between 360 images #mused github.com/lukehollis/sphr/bl…
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Cleanup/release 3d virtual tour builder software, SPHR #mused github.com/lukehollis/sphr

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build inexpensive adhoc mesh network that detects RF signals like UAVs for civilian awareness in contested areas #dropmesh github.com/lukehollis/hack-me…
cleanup and package AI npc code/rl training (separate from art assets) github.com/lukehollis/unity-a… #civs
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spend focused research time to hack my open-genie code into building World Models to give my Romans a persistent meaningful inner state #civs

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test new manually unwrapped photogrammetry from @virtuon in headset #mused
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make small implementation of the Generative Interactive Environments Genie paper based on coinrun #mused github.com/lukehollis/genie-b…
get interviewed by polycam #mused www.linkedin.com/posts/polyca…

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post launch analysis by marketing channel/referrer #mused
see first person buy game! 🥲 #mused
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make frontpage hn #mused

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launch Maya Pyramid tunnels scans #mused mused.com/copan and blog blog.mused.com/what-lies-bene…

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write blog about 3d capture Maya Pyramid tunnels, getting buried in a tunnel collapse, & digging ourselves out with our hands #mused
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cross 4mm views on giza 3d capture #mused
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launch game in early release w/19.99 usd download or 4.99/mo usd pixel streaming mused.com/netherworld-ancient… #mused
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hire contemporary egyptian artist friend to design some game puzzles #mused islamshabana.info/
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