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test new method camera alignment #mused
new method for tighter control of transitions between 360 images for walking around #mused
Get each step from 360 video >> virtual tour working & spend sick/jetlagged days solving a ton of bugs in interface aligning 360 data to env, virtual tour ui, etc #spaceshare
connect new frontend to real data processed from 360 videos #mused and it works! each white dot is a frame from a 360 video & aligned with colmap, 3d data is from laser scanner right now but will replace next with nerf; going to remove white dots for final too
try generating 360 video scenes (using vid<>vid from existing 360 video rendered from Unity), not great results #3dmystore
import new 360 video dataset & realize 360 image textures are rendering inverse, so fix sphere/texture issue #mused
process a 360 video + lidar scan combined of my friends art installation into a virtual tour #spaceshare
3d perspective effects for images and videos #clippulse
export orthomosaics for researchers from 3d build from 360 video #mused
test & fail 3d environment reconstruction from only 50 images instead of video #mused
test post processing fx for start screens & video renders #mused
test conversions of 360 images to rectilinear for making splats, about 80 v&h fov gives best result so far #mused
beta homebrew virtual tour from 360 video input #mused
test out using SD to style an entire virtual tour space -- but would rather integrate with something ppl from WIP have already built rather than building something new -- does anyone that works on SD stuff have APIs that I could integrate for the eqs exported from the 360 videos? #spaceshare
script for converting eq frames to cubemap faces in same order as other converted data #spaceshare
Get test shots for overhead video #sp
sync camera positions from aligned equirectangular images to perspective at 12per/eq w/polar-azimuth + positions #mused