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test new manually unwrapped photogrammetry from @virtuon in headset #mused
transitions for lerping between 360 images, zoom for fov, cursor fades after 2 seconds #mused
test new method eq 2 perspectives for processing 360 video frames #mused
import new 360 video dataset & realize 360 image textures are rendering inverse, so fix sphere/texture issue #mused
try generating 360 video scenes (using vid<>vid from existing 360 video rendered from Unity), not great results #3dmystore
adapt tour js to work with splats, using just position/quaterion for each tourpoint instead of moving between 360 images #mused
test & fail 3d environment reconstruction from only 50 images instead of video #mused
new method for tighter control of transitions between 360 images for walking around #mused
setup pipeline for rendering equirectangular images from nerfs #mused
finish processing and aligning data for 360 images for big sur nerf, total about 28 hours (last step 24) #mused
export orthomosaics for researchers from 3d build from 360 video #mused
for google-street-view like transition fx between 360s, render cuberendertarget as envMap on material on 3d scan, will display not like this but in transition as user moves between 360 image nodes #mused
for 360>>nerf, test faster eq_2_persp method #mused
generate 360° interiors with #interiorai
get together first 3d gaussian splat tour w/some basic vfx at spaces.mused.org/splattour0.1… #mused
connect new frontend to real data processed from 360 videos #mused and it works! each white dot is a frame from a 360 video & aligned with colmap, 3d data is from laser scanner right now but will replace next with nerf; going to remove white dots for final too
#pintura [next] fix collision detection logic when image rotated 90 degrees
fail reality capture 360 image alignment of great pyramid interior data #mused
fieldwork cancelled b/c protests onsite, fix bugs in 360 image viewer and render 3d models from 360 images #mused
add minimap for finetuning ux/movement between 360 image points #mused