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adapt metashape >> colmap script for splat input data to run on my gcp vm instead of windows #mused
get realttime lights working on splats #mused and real link mused.org/en/tours/860/learn-…)
get splat interactions working with mesh&transparent occluder #mused
adapt tour js to work with splats, using just position/quaterion for each tourpoint instead of moving between 360 images #mused
contrib back shader vfx for splats to threejs dev repo #mused
get tasks running on webgpu #mused for combining into full scenes with splats
add reveal shader on splats now instead of just gltf, no fx added yet #mused
Draw basic splats with compute shader! Big progress! #splatterock
get together first 3d gaussian splat tour w/some basic vfx at spaces.mused.org/splattour0.1… #mused
Create the new base for splatter effect that I will use for compute shader exploration #splatterock
try spline #fajarsiddiq
Integrate the new splat implementation into the game instead of the old boring particles based splats. HUUUUGE! #splatterock
Exploring with Spline to export some 3D images for my personal website #celiarozalenm
Get Flux running locally #life
due to webassembly shared memory restrictions, unable to deploy with embedded iframe, so just setup a janky redirect @ mused.org/en/tours/860/learn-… #mused
#trackfootball #281 Integrate snaplet for local development
create splash screen visuals #washem
prepare local setup of open street map for educational material #visiblelight
#pintura experiment and test performance of Svelte + WebGL + spring powered DOM animations
get the app running locally #rikko