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splatterock

splatterock

#splatterock

A puzzle game
Expose various settings to the editor and create splat variations for different events in the game #splatterock
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Integrate the new splat implementation into the game instead of the old boring particles based splats. HUUUUGE! #splatterock
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Convert drawing on a texture to GPU #splatterock
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Test new palette #splatterock
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Fill the shapes with color #splatterock
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Change the circle drawing algo to be able to make shapes irregular using noise #splatterock
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Implement color mixing. Not sure if I want to keep it #splatterock
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Add color support #splatterock
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Convert to circles and pass the size data #splatterock
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Draw basic splats with compute shader! Big progress! #splatterock
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Paint a single red pixel in the desired position. That means so much for the progress on compute shaders! #splatterock
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Draw first pixel on a texture using compute shader (not what I was expecting) #splatterock
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Learn compute shader basics and begin converting some logic to GPU #splatterock
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Implement simple draw on a texture through a script on CPU #splatterock
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Create the new base for splatter effect that I will use for compute shader exploration #splatterock
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Create a playground to research the new approach to create the core effect #splatterock
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Research some Unity computer shaders for an old game prototype #splatterock
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