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splatterock
Expose various settings to the editor and create splat variations for different events in the game #splatterock
Integrate the new splat implementation into the game instead of the old boring particles based splats. HUUUUGE! #splatterock
Convert drawing on a texture to GPU #splatterock
Test new palette #splatterock
Fill the shapes with color #splatterock
Change the circle drawing algo to be able to make shapes irregular using noise #splatterock
Implement color mixing. Not sure if I want to keep it #splatterock
Add color support #splatterock
Convert to circles and pass the size data #splatterock
Draw basic splats with compute shader! Big progress! #splatterock
Paint a single red pixel in the desired position. That means so much for the progress on compute shaders! #splatterock
Draw first pixel on a texture using compute shader (not what I was expecting) #splatterock
Learn compute shader basics and begin converting some logic to GPU #splatterock
Implement simple draw on a texture through a script on CPU #splatterock
Create the new base for splatter effect that I will use for compute shader exploration #splatterock
Create a playground to research the new approach to create the core effect #splatterock
Research some Unity computer shaders for an old game prototype #splatterock