Back
Similar todos
contrib back shader vfx for splats to threejs dev repo #mused
get reveal shader to move outward on gltf to switch between time periods #mused
get splat interactions working with mesh&transparent occluder #mused
Draw basic splats with compute shader! Big progress! #splatterock
get realttime lights working on splats #mused and real link mused.org/en/tours/860/learn-…)
get splats running locally as alternative method of visualization #mused
add sound, build night scene, and sundry other particle fx for splats tour #mused
Create the new base for splatter effect that I will use for compute shader exploration #splatterock
get together first 3d gaussian splat tour w/some basic vfx at spaces.mused.org/splattour0.1… #mused
test out some ideas for artifact fx in tour with shader #mused
adapt tour js to work with splats, using just position/quaterion for each tourpoint instead of moving between 360 images #mused
Expose various settings to the editor and create splat variations for different events in the game #splatterock
day 3 learning glsl & practice shaders #life
Integrate the new splat implementation into the game instead of the old boring particles based splats. HUUUUGE! #splatterock
add initial GLTF support for Tanaki web SDK
#pintura [next] add basic drawing for webgl shapes
Spline time and learning ThreeJS materials.
add loading indicatiors to show rendering #infinitestories 2.0
get tasks running on webgpu #mused for combining into full scenes with splats
add glow to SVG #baliseacable