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contrib back shader vfx for splats to threejs dev repo #mused
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get reveal shader to move outward on gltf to switch between time periods #mused
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get splat interactions working with mesh&transparent occluder #mused
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Draw basic splats with compute shader! Big progress! #splatterock
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get realttime lights working on splats #mused and real link mused.org/en/tours/860/learn-…)
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get splats running locally as alternative method of visualization #mused
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add sound, build night scene, and sundry other particle fx for splats tour #mused
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Create the new base for splatter effect that I will use for compute shader exploration #splatterock
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get together first 3d gaussian splat tour w/some basic vfx at spaces.mused.org/splattour0.1… #mused
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test out some ideas for artifact fx in tour with shader #mused
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adapt tour js to work with splats, using just position/quaterion for each tourpoint instead of moving between 360 images #mused
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Expose various settings to the editor and create splat variations for different events in the game #splatterock
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day 3 learning glsl & practice shaders #life
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Integrate the new splat implementation into the game instead of the old boring particles based splats. HUUUUGE! #splatterock
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add initial GLTF support for Tanaki web SDK
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#pintura [next] add basic drawing for webgl shapes
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Spline time and learning ThreeJS materials.
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add loading indicatiors to show rendering #infinitestories 2.0
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get tasks running on webgpu #mused for combining into full scenes with splats
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add glow to SVG #baliseacable
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