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get splats running locally as alternative method of visualization #mused
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generate tasks through Gl api
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get together first 3d gaussian splat tour w/some basic vfx at spaces.mused.org/splattour0.1… #mused
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Research WebGPU #easel
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Draw basic splats with compute shader! Big progress! #splatterock
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contrib back shader vfx for splats to threejs dev repo #mused
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ask @dannypostmaa to help me put my upscaler on a faster GPU to speed up image gen times #photoai
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#pintura improve webgl performance
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#pintura experiment and test performance of Svelte + WebGL + spring powered DOM animations
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get realttime lights working on splats #mused and real link mused.org/en/tours/860/learn-…)
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make robot that sends to GPU API work thx to @pretzelhands #avatarai
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put more credits to gpus #job
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set up my own GPU server to try #avatarai
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Create the new base for splatter effect that I will use for compute shader exploration #splatterock
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finish API workers for uploading images, training model, setting prompts for new GPU API #avatarai
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add reveal shader on splats now instead of just gltf, no fx added yet #mused
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#pintura add supportsWebGL helper to exports
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test a bunch of options with laserscan data, pointcloud, mesh, etc and get a workflow into unreal, make some renders for PBS doc #mused
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finish background tasks
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fix sundry bugs with splat tour & work on lighting #mused
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