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process bigger tomb, same improved method #mused
research more tomb walls & work on seti i script while textures bake #mused
test textures #csspro
rebuild tomb escape in clean version of photogrammetry geometry, add sfx, & make build to share on itch #mused
test render tiny tomb model ramesses vi #mused
Test new textures on #morflaxstudio
get stuck on volumetric lighting w/dust & flashlight so fake it w/cone geometry & it kind of works #mused
test & fail 3d environment reconstruction from only 50 images instead of video #mused
Try new textures #morflaxstudio
decimate, retopo, scale textures for assets in nefertari web build, 280 MB >> 30 MB [but should be smaller, just going fast] #mused
better performing non-render blocking environment cube textures (left is original; right is updated on local. this took almost all week uf!) #spaceshare
avatar texturing #theportal
Remove unused texture maps + optimize loading #morflaxstudio
add character art, test out 3rd person in homebase level, 1st person in tombs #mused