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switch to 1st person in tomb & back in camp #mused
prototype game intro sequence starting in camp at giza and then getting drawn into first puzzle room/3d capture #mused
hack together autoplay, text/no text, artifact focus mode & launch for Tomb of Nefertari mused.com/en/guided/923/the-t… (trying to finish educational side on web and move to game) #mused
research tour & write script, prototype cutscenes #mused
Mockup the player character #tentacle
prototype moving from camp to tomb via photograph as portal [instead of descending passage] #mused
test out method of telling story in entering night cave level #mused
shoot at unas pyramid & fix some textures on interior to make out hieroglyphs #mused
test out more ai stuff
working on game mechanic, drew game out on paper & tried it in my apartment, kind of escape-room-y #mused
fieldwork morning capture in some tombs #mused
rebuild tomb escape in clean version of photogrammetry geometry, add sfx, & make build to share on itch #mused
build system for users to generate ancient world avatars to roleplay as in virtual tours #mused
Experiment with unity #self
test some new stuff #spectropic
make greek, roman, and egyptian farm simulations with characters managed by GPT-4o and launch on homepage to test #mused