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switch to 1st person in tomb & back in camp #mused
test some lights & 3rd person character in capture #mused
add characters to use as playable character for initial playtesting #mused - will change them in the future
prototype game intro sequence starting in camp at giza and then getting drawn into first puzzle room/3d capture #mused
hack together autoplay, text/no text, artifact focus mode & launch for Tomb of Nefertari mused.com/en/guided/923/the-t… (trying to finish educational side on web and move to game) #mused
test more game-like user account features for virtual travel / exploration, avatar building, and passport stamps, but all nerdy ancient world themed stuff & shy to post #mused
make character #snail
test render tiny tomb model ramesses vi #mused
research tour & write script, prototype cutscenes #mused
Plan env art & script for two more levels & test some fantasy plants & animals #mused
get ramesses i scan working w/new virtual tour system, artifact focus mode, wall item highlighting, dust/vfx, etc and finally send to friends & wip - in progress @ tours.mused.org/ramessesi0.1/… #mused
Mockup the player character #tentacle
game: follow character with camera
prototype moving from camp to tomb via photograph as portal [instead of descending passage] #mused
test out method of telling story in entering night cave level #mused
finish draft of seti i tomb & make it live mused.com/en/guided/926/tomb-… #mused
shoot at unas pyramid & fix some textures on interior to make out hieroglyphs #mused