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write newsletter w/tomb and new system for building virtual tours w/360 video #mused #spaceshare
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re-process 3d capture in first level of game & cleanup in maya to fix blur/distortion in walls #mused
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get ramesses i scan working w/new virtual tour system, artifact focus mode, wall item highlighting, dust/vfx, etc and finally send to friends & wip - in progress @ tours.mused.org/ramessesi0.1/… #mused
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cleanup model & render ortho images of walls, cut out characters/glyphs for interactables #mused
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get new build uploaded on itch musedgames.itch.io/netherworl… #mused
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process bigger tomb, same improved method #mused
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hack together autoplay, text/no text, artifact focus mode & launch for Tomb of Nefertari mused.com/en/guided/923/the-t… (trying to finish educational side on web and move to game) #mused
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shoot at unas pyramid & fix some textures on interior to make out hieroglyphs #mused
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add photogrammetry terrain for cutscenes #mused
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research more tomb walls & work on seti i script while textures bake #mused
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fix build #csspro
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fix #neeeds build
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prototype capsule & get build on itch #mused musedgames.itch.io/netherworl…
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add new temple reconstructions & a synagogue reconstruction to 3d environment #mused need a way to let customers upload their own 3d models, but axes tools for scale/rot/position are too clumsy! so doing every version of the temple manually right now
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make quest build & upload to itch page #mused
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fix build issues
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decimate, retopo, scale textures for assets in nefertari web build, 280 MB >> 30 MB [but should be smaller, just going fast] #mused
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fix sundry bugs with splat tour & work on lighting #mused
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shoot at giza, fill in photogrammetry photos for texture + holes in laser scan #mused
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fix bug that generated tombstones instead of people #photoai
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