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working on product renders #designwork
build different ways of highlighting individual figures and hieroglyphs, w/custom shaders, particles on path, & just transparent texture overlays #mused
test dust shader lighting particles based on flashlight #mused
work on a logo #discove
try outpaint on #interiorai
#pintura [next] alpha mask filter thumbnails in fragment shader
Create the new base for splatter effect that I will use for compute shader exploration #splatterock
Reworked color variables #saasco
work on design #honesttribe
touch up 2 sections of blackbox rendering #reactd32018
work on designs #fajarsiddiq