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#ld50 make objects grabbable
limit checks persisted
first pass at integrating cuberendertarget on envmap of mesh for navigation fx more than crossfade #mused
fix blend mode edge case bug #csspro
#home Strip walls
Have ball movement and wall collision detection working #pongbevy
#ld50 make wall slow down when hitting grabbable obstacle
Limiting the bar graph to 10 models #modelchimp
fix old models #perspectiva
try combine Segformer object/wall detection with ControlNet depth mask so constructions stays intact but interior can get changed #interiorai
create a no-mesh distance from camera #wordvomit