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for google-street-view like transition fx between 360s, render cuberendertarget as envMap on material on 3d scan, will display not like this but in transition as user moves between 360 image nodes #mused
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get closer to google street view transition fx w/render target + mesh & improve perf #mused
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better performing non-render blocking environment cube textures (left is original; right is updated on local. this took almost all week uf!) #spaceshare
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use navmesh in guided mode for click to navigate, fix some perf #mused
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transitions for lerping between 360 images, zoom for fov, cursor fades after 2 seconds #mused
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add bg ambient audio based on scene and minimal sound fx to navigation #mused
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finished nav drawer #betainvite
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make navigation responsive #captioncat
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transparent navigation controller
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deploy to render #useattractor
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do more renders with my merged model #avatarai
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test out some ideas for artifact fx in tour with shader #mused
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new method for tighter control of transitions between 360 images for walking around #mused
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merge old with new navigation #essential
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finished this f****** test env ... #vsnipp
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working navigation #beskriv
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improve #filepond render loop performance
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testing new rendering way #copicake
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First pass on application navigation #saasco
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give up on selective bloom pass in postprocessing b/c conflicting with other occlusion layers from environment, so fake bloom / highlighting directly with texture #mused
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