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for google-street-view like transition fx between 360s, render cuberendertarget as envMap on material on 3d scan, will display not like this but in transition as user moves between 360 image nodes #mused
get closer to google street view transition fx w/render target + mesh & improve perf #mused
add minimap for finetuning ux/movement between 360 image points #mused
fix maps directions embed #beachnearby
use navmesh in guided mode for click to navigate, fix some perf #mused
stitch cubemap faces into eqs for editing, removing people, etc. #spaceshare (before&after)
try a new navigation for use cases #thecompaniesapi
connect new frontend to real data processed from 360 videos #mused and it works! each white dot is a frame from a 360 video & aligned with colmap, 3d data is from laser scanner right now but will replace next with nerf; going to remove white dots for final too
script for converting eq frames to cubemap faces in same order as other converted data #spaceshare
build v1 of flight mapping tool #altitude
better performing non-render blocking environment cube textures (left is original; right is updated on local. this took almost all week uf!) #spaceshare
fix maps api #baderechlagan
test post processing fx for start screens & video renders #mused
new method for tighter control of transitions between 360 images for walking around #mused