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#ld50 make wall slow down when hitting grabbable obstacle
#ld50 Make stuff be throwable
hand object and grab trigger for pickupable objects #witness
#ld50 Add distance as score measurement
Abstract Prisma into a grabbable object #minizen
#ld50 Try to get something moving on the screen in preparation for the jam
detect which grab is visible #screenhole
#ld50 Spend way too long figuring out why the f my AABBs aren't working correctly, and finally get it working
#ld50 Add advancing wall of doom, limit player from going out-of-bounds
Highlight human while holding object #backpacklanguage
read draggable objects article
make drag/resize handles nicer #placid
Fix VR object pickup bug #backpacklanguage
figure out how to mark grabs as seen #screenhole
#pintura optimize interaction with hitboxes of small shapes
Fix material sharing between object + optimize code #morflaxstudio
make link-lists nice + add drag and drop #makerwidget
take grab #fajarsiddiq
Attach sword to grab gesture #witness