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#ld50 make wall slow down when hitting grabbable obstacle
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#ld50 Make stuff be throwable
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hand object and grab trigger for pickupable objects #witness
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#ld50 Add distance as score measurement
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Abstract Prisma into a grabbable object #minizen
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#ld50 Try to get something moving on the screen in preparation for the jam
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detect which grab is visible #screenhole
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#ld50 Spend way too long figuring out why the f my AABBs aren't working correctly, and finally get it working
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use grab
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#ld50 Add advancing wall of doom, limit player from going out-of-bounds
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Highlight human while holding object #backpacklanguage
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read draggable objects article
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make drag/resize handles nicer #placid
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Fix VR object pickup bug #backpacklanguage
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figure out how to mark grabs as seen #screenhole
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#pintura optimize interaction with hitboxes of small shapes
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Fix material sharing between object + optimize code #morflaxstudio
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make link-lists nice + add drag and drop #makerwidget
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take grab #fajarsiddiq
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Attach sword to grab gesture #witness
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