I've thought about this a lot this week.
Goal: more effectively monetize product
Inverted goal: do not monetize anything, continue to give everything away for free
Achieve inverted goal: continue to experiment new products but not require payment for any of them, never "get good" at any of them, be too shy to fundraise / ask for donation; or also switch to unrelated markets where I don't have competitive advantage and build in isolation behind incumbents
Achieve actual goal: use ethical strategies from free-to-play games, fundraise, focus on market where I have competitive advantage even if it's not necessarily the one with the highest returns, focus on my users
I use postmark connected to my django website for everything. I tried Ghost, but it got really expensive after 10k or so users to email
Hey I'll be back in June if you'll still be around. I work at Diplo Café a bit or those cafes around exarcheia, but also Faeinon and some farther out. Also prelab is really cool if you want coworking space to focus. i tried it for a month and seemed useful
I just finished Circe by Madeline Miller, thinking about writing scripts for serious history-themed games. It was good! Also have been reading Kingsolver (mostly rereading Poisonwood) & Neal Stephenson's Fall or Dodge in Hell.
I don't know if it counts but was playing through narratives of every game by that game company and feel like it's in the same register
Congrats on the launch, and I get what you're offering and who you're offering it to from the homepage. Do you have example work up anywhere?
Or if you're thinking for edtech, do you have example lesson plans or know how to navigate the morass of teaching standards? (I had to research them last year for tpt and it took a lot of time.) p.s. i also love deathwish!
The 38 Letters from J.D. Rockefeller to his son: Perspectives, Ideology, and Wisdom
- These short letters are so good. Too much to say, but they're a fascinating insight into the mind of the energy tycoon and probably never meant to be public.
Gamecraft: Modern History of the Video Game Business - Mitch Lasky and Blake Robbins
- not a book, but helpful insight into the games/entertainment industry and struggles of small and large studios. Indie game devs & indiehackers are of the same blood
- content innovations build studios; distribution innovations build enterprises
For the Love of Physics - Walter Lewin
The Paper Menagerie and Other Stories - Ken Liu
- These short stories are great! Though a tear jerker.