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convert museum panos & 3d scan data to obj, then bake textures & compress as glb #mused (2.2mb!)
clean materials in blender & export reconstruction models w/o Draco compression for mp.gltf loader #mused
get workflow from high poly to low poly to work baking textures (polycam>>metashape>>instantmeshes>>blender) #mused
add photogrammetry terrain for cutscenes #mused
3D render - client work #life
3D render - client work
3D render - client work
shoot at giza, fill in photogrammetry photos for texture + holes in laser scan #mused
reduced image compression to improve quality of images on gocapture #meratek
3D render- client work
3d render - client work