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Similar todos
refactor StatemachineManager into GameMaster #taf
refactor GameMaster into StateMaster #taf
create statedelegate interface and implement class to link view logic and statemachine interaction #taf
finished better separation of components' state
implement parameters for statemachine to pass image location between screens #taf
move state logic into global provider
update to a new state machine system #punc
cleaned up game logic
#beep Seperate out timer from view code into seperate class
pull app state into seperate file #checkyourlist
hookup navigation pagecontroller to statemachine #taf
implement stateengine for Take or Find game (Stateless30AStateMachineLibraryForNETCore?) #taf
split too bulky state store #dashful
worked on more state machines for modeling individual library requirements
livecode more xstate stuff #codewithswiz
Seperate beep test timing data out into seperate class #beep
livecode refactoring to xstate #useauth
livecode refactoring to xstate #useauth
implement minimal model classes to encapsulate gameplay #taf