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re-visited finite state machine for #djangonews for the backend
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complete data flow to manage states properly #harborschool
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update to a new state machine system #punc
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write about testing xstate #codewithswiz
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livecode refactoring to xstate #useauth
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livecode refactoring to xstate #useauth
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more FSM work with more general project/product automation
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separate statemachine from gamelogic class #taf
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fix xstate article #blog2
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jb: implement save state
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sketch out future logit and alt. model plans #fs
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setup state #makerstories
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refactor StatemachineManager into GameMaster #taf
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#relativity fix state bug
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loading state #aiplay
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track the user who asked a question (state machineeeE)
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worked on more state machines for modeling individual library requirements
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refactor GameMaster into StateMaster #taf
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new notes/message state structure #wobaka
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move state logic into global provider
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