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refactor GameMaster into StateMaster #taf
add pseudo code for game logic of Take and Find #taf
worked on more state machines for modeling individual library requirements
learn how to manage game state in A-frame #backpacklanguage
test basic gameplay for Take and Find #taf
add new system for managing options/save game state/controls, etc #mused
separate statemachine from gamelogic class #taf
refactor StatemachineManager into GameMaster #taf
update to a new state machine system #punc
test new state management #deva
add audio effects to basic Take and Find game flow #taf
write about testing xstate #codewithswiz
jb: implement save state
make gameflow playable #taf
fix Lottie files integration issue in Take and Find game #taf
Game idea prototyping using Unreal Engine
#redacted Better State management, and handling some weird edge cases.
Experiment with Unreal Engine