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refactor GameMaster into StateMaster #taf
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add pseudo code for game logic of Take and Find #taf
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worked on more state machines for modeling individual library requirements
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learn how to manage game state in A-frame #backpacklanguage
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test basic gameplay for Take and Find #taf
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add new system for managing options/save game state/controls, etc #mused
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separate statemachine from gamelogic class #taf
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refactor StatemachineManager into GameMaster #taf
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update to a new state machine system #punc
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test new state management #deva
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add audio effects to basic Take and Find game flow #taf
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write about testing xstate #codewithswiz
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jb: implement save state
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implement finite states for positions #kornwolf
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make gameflow playable #taf
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link up State Machine to Spinner
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fix Lottie files integration issue in Take and Find game #taf
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Game idea prototyping using Unreal Engine
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#redacted Better State management, and handling some weird edge cases.
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Experiment with Unreal Engine
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