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separate statemachine from gamelogic class #taf
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finished figuring out how to hook up the statemachine to implement navigationpage screen navigation in xamarin.forms #taf
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hookup navigation pagecontroller to statemachine #taf
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basic layout of new screens
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create measuring for IAP-screens #letterboom
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Create animated transitions between screens
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refactor StatemachineManager into GameMaster #taf
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persist image state for box components when save and reopen #otter
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Setup first screen of a prototype
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new screen logic #june
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Create the 2nd screen for the app
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update background image so that it has a fallback image that is specific to each steps fragment
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finalized new screens
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implement first screen (for timezone selection) #there
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#circle setup app screens
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keep assigning tags to screens #screenhunt2
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Build Main Screen UI #oslevent
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Change the first screen that the user sees [WIP] #daddytuner
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set image as a backgroung in #infinitestories 2.0
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create statedelegate interface and implement class to link view logic and statemachine interaction #taf
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