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separate statemachine from gamelogic class #taf
finished figuring out how to hook up the statemachine to implement navigationpage screen navigation in xamarin.forms #taf
hookup navigation pagecontroller to statemachine #taf
create measuring for IAP-screens #letterboom
Create animated transitions between screens
refactor StatemachineManager into GameMaster #taf
persist image state for box components when save and reopen #otter
Setup first screen of a prototype
new screen logic #june
update background image so that it has a fallback image that is specific to each steps fragment
implement first screen (for timezone selection) #there
#circle setup app screens
keep assigning tags to screens #screenhunt2
Change the first screen that the user sees [WIP] #daddytuner
set image as a backgroung in #infinitestories 2.0
create statedelegate interface and implement class to link view logic and statemachine interaction #taf