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refactor StatemachineManager into GameMaster #taf
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separate statemachine from gamelogic class #taf
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learn how to manage game state in A-frame #backpacklanguage
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livecode refactoring to xstate #useauth
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livecode refactoring to xstate #useauth
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implement stateengine for Take or Find game (Stateless30AStateMachineLibraryForNETCore?) #taf
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Refactor some state management code #devjob
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game: multi state character
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livecode more xstate stuff #codewithswiz
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Create: Game Design #cah
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#redacted Better State management, and handling some weird edge cases.
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add new system for managing options/save game state/controls, etc #mused
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cleaned up game logic
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Improve board initial state design #resultjam
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jb: implement save state
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make mini game in pure c
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simplified formatting on game-complete screen #readyset
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[Refactor]: My Games screen folders #quizwhizzer
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update to a new state machine system #punc
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link up State Machine to Spinner
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