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Similar todos
refactor StatemachineManager into GameMaster #taf
separate statemachine from gamelogic class #taf
learn how to manage game state in A-frame #backpacklanguage
livecode refactoring to xstate #useauth
livecode refactoring to xstate #useauth
implement stateengine for Take or Find game (Stateless30AStateMachineLibraryForNETCore?) #taf
Refactor some state management code #devjob
game: multi state character
livecode more xstate stuff #codewithswiz
#redacted Better State management, and handling some weird edge cases.
add new system for managing options/save game state/controls, etc #mused
cleaned up game logic
Improve board initial state design #resultjam
jb: implement save state
make mini game in pure c
simplified formatting on game-complete screen #readyset
[Refactor]: My Games screen folders #quizwhizzer
update to a new state machine system #punc