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refactor StatemachineManager into GameMaster #taf
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separate statemachine from gamelogic class #taf
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livecode more xstate stuff #codewithswiz
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Improve board initial state design #resultjam
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jb: implement save state
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Fix the state glitch #askuser
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finished better separation of components' state
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write about testing xstate #codewithswiz
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livecode some mobx-state-tree research #blog2
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#relativity fix state bug
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refactor code
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refactor code, save 8400++ lines of code #babycare
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jb: test save state
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test new state management #deva
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Fixed state management for #copycopter editor is now much more performant
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refactor some components #accountableblogging
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refactor work code
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refactor boards controller into services #klart
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refactor go app into separate funcs instead of monofunc
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livecode unstated vs. xstate research #learnwhileyoupoop
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