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refactor StatemachineManager into GameMaster #taf
separate statemachine from gamelogic class #taf
livecode more xstate stuff #codewithswiz
Improve board initial state design #resultjam
jb: implement save state
Fix the state glitch #askuser
finished better separation of components' state
write about testing xstate #codewithswiz
livecode some mobx-state-tree research #blog2
#relativity fix state bug
jb: test save state
test new state management #deva
Fixed state management for #copycopter editor is now much more performant
refactor some components #accountableblogging
refactor go app into separate funcs instead of monofunc
livecode unstated vs. xstate research #learnwhileyoupoop