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refactor GameMaster into StateMaster #taf
separate statemachine from gamelogic class #taf
Refactor some state management code #devjob
learn how to manage game state in A-frame #backpacklanguage
cleaned up game logic
[Refactor]: My Games screen folders #quizwhizzer
update to a new state machine system #punc
implement parameters for statemachine to pass image location between screens #taf
re-visited finite state machine for #djangonews for the backend
implement stateengine for Take or Find game (Stateless30AStateMachineLibraryForNETCore?) #taf
game: multi state character
implement minimal model classes to encapsulate gameplay #taf
livecode refactoring to xstate #useauth
livecode refactoring to xstate #useauth
add new system for managing options/save game state/controls, etc #mused
hookup navigation pagecontroller to statemachine #taf
move state logic into global provider