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Made great progress in rewriting the function that creates the data structure used to construct the timing graph. #rhymecraft
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Fixed the remaining off-by-one-style bugs that were preventing the new code from generating the data structure needed to construct the timing graph. #rhymecraft
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Spent some time cleaning up the code a bit. #rhymecraft
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Started adding graphs to the job report. #ledigstilling
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Tried and failed to replicate the bug where all the syllables were initially showing up on the first line of the timing graph when recording the rhythm, so I'm guessing it was fixed with all the changes I made to the timing graph calculations. #rhymecraft
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Fixed a problem with the code I'd written for my client that had been bugging me and which I knew would look bad if it was noticed by end-users.
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wrote more code #gamedev
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Continuing to refactor / simplify copy-pasted code written by another dev for my employer.
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Refactor parts of code to make way for new changes #checkyourlist
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cleaned up code from yesterday
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rewrote some code with Claude #textfixpro
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overhauled another scraper/processor with much better tests and fixed several non-obvious bugs. I should have written tested upfront.
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more refactoring and code clean up #homestretch
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Cleaned up code. Abstracted wallpaper and setting hooks. Removed tons of old legacy code. #cyberdeck
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added versioning support to #djangobuild and refactored most of the code tonight
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Rewrite and commit Connect4 code to Github #myyoutube
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1.0 (Upcoming version): Extended coder deadline to fix datastructure #securedfyi
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refactor code, save 8400++ lines of code #babycare
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Started working on a new feature where a user can set the start-time of the playback by right-clicking on the timing graph. #rhymecraft
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Refactor a lot of code (mostly old TODOs and FIXMEs) #startupjobs
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