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Made great progress in rewriting the function that creates the data structure used to construct the timing graph. #rhymecraft
Fixed the remaining off-by-one-style bugs that were preventing the new code from generating the data structure needed to construct the timing graph. #rhymecraft
Spent some time cleaning up the code a bit. #rhymecraft
Started adding graphs to the job report. #ledigstilling
Tried and failed to replicate the bug where all the syllables were initially showing up on the first line of the timing graph when recording the rhythm, so I'm guessing it was fixed with all the changes I made to the timing graph calculations. #rhymecraft
Fixed a problem with the code I'd written for my client that had been bugging me and which I knew would look bad if it was noticed by end-users.
wrote more code #gamedev
Continuing to refactor / simplify copy-pasted code written by another dev for my employer.
Refactor parts of code to make way for new changes #checkyourlist
Cleaned up a lot of code for #aichatemail
cleaned up code from yesterday
rewrote some code with Claude #textfixpro
overhauled another scraper/processor with much better tests and fixed several non-obvious bugs. I should have written tested upfront.
more refactoring and code clean up #homestretch
🤖 Took a stab at rewriting parts of Claude Engineer to make file and project storage better. #research
Cleaned up code. Abstracted wallpaper and setting hooks. Removed tons of old legacy code. #cyberdeck
added versioning support to #djangobuild and refactored most of the code tonight
Rewrite and commit Connect4 code to Github #myyoutube
1.0 (Upcoming version): Extended coder deadline to fix datastructure #securedfyi