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better performing non-render blocking environment cube textures (left is original; right is updated on local. this took almost all week uf!)
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Making some 3D scenes
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transitions for lerping between 360 images, zoom for fov, cursor fades after 2 seconds
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test webgl layer with high res images
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get closer to google street view transition fx w/render target + mesh & improve perf
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write about integrating D3 with new React stuff
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3d render- client
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WebGL optimization
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3D render - client work
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3D render - client work
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3D render - client work
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process a 360 video + lidar scan combined of my friends art installation into a virtual tour
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3D render- client work
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reaching out to three.js game devs to build a game for
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publish React WebGL maps guide reactviz.holiday/webgl-airpla…
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improve webgl performance
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import new 360 video dataset & realize 360 image textures are rendering inverse, so fix sphere/texture issue
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make night mode 3d map prototype
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3d render - client work
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3d render - client work
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