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work on dust shader #mused
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test dust shader lighting particles based on flashlight #mused
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make sand you can walk on & make the hieroglyphs glow #mused
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day 3 learning glsl & practice shaders #life
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add photogrammetry terrain for cutscenes #mused
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work on watercolor shader #mused
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add day/night mode & terrain w/dynamic skies #mused
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#pintura render background gradient in WebGL context
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Find out if you can do FBOs in WebGL (yes you can) #sandgame
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add footsteps for dirt/rock & water #mused
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Made shimmering text effect for fun #progrs
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test out some ideas for artifact fx in tour with shader #mused
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build different ways of highlighting individual figures and hieroglyphs, w/custom shaders, particles on path, & just transparent texture overlays #mused
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practice developing shaders with akella youtube #mused
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get stuck on volumetric lighting w/dust & flashlight so fake it w/cone geometry & it kind of works #mused
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get reveal shader to move outward on gltf to switch between time periods #mused
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avatar texturing #theportal
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Write pixel stretch shader #resonaite
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adapt particle system for ambient dust / volumetric light #mused
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Implement pixel sorting shader twitter.com/julian_rubisch/st… #resonaite
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