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Luke Hollis

Luke Hollis
PRO

@luke

Building mused.com virtual travel and simulations
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Interview ex-Sketchfab 3d culture lead that left to be indie #mused blog.mused.com/from-sketchfab…
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draft trailer #mused
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make quest build & upload to itch page #mused
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give up on Scribd/Everand, get library card #life
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prototype capsule & get build on itch #mused musedgames.itch.io/netherworl…
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get shared by @Rainmaker1973 on X #mused
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rebuild tomb escape in clean version of photogrammetry geometry, add sfx, & make build to share on itch #mused
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twitch stream monument tours & game dev #mused
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learn game release on Steam has to be good from Early Access, no ship early & then continually update #mused -- ship early instead on Itch / in-person playtest
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build a list of captures that are processed for use in VR / desktop & send to Meta Horizon devs #mused mused.notion.site/35d82b60d30…
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rework gameplay a bit, break my brain on unreal blueprints #mused
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test more vfx for highlighting wall art, trace walls on my phone #mused
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add fx for wall art #mused
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work on making the glowing hieroglyphs cooler #mused
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re-process 3d capture in first level of game & cleanup in maya to fix blur/distortion in walls #mused
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prototype moving from camp to tomb via photograph as portal [instead of descending passage] #mused
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prototype game intro sequence #mused
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process & switch out full plateau photogrammetry for individual pyramids so i can make a descending passageway #mused
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prototype game intro sequence starting in camp at giza and then getting drawn into first puzzle room/3d capture #mused
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Add ui to wall art to make interactive, connect to puzzle manager #mused
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