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test dust shader lighting particles based on flashlight #mused
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add photogrammetry terrain for cutscenes #mused
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work on watercolor shader #mused
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get stuck on volumetric lighting w/dust & flashlight so fake it w/cone geometry & it kind of works #mused
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avatar texturing #theportal
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Write pixel stretch shader #resonaite
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adapt particle system for ambient dust / volumetric light #mused
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Implement pixel sorting shader twitter.com/julian_rubisch/st… #resonaite
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Research some Unity computer shaders for an old game prototype #splatterock
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build watercolor shader & loading screen #mused
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#pintura [next] alpha mask filter thumbnails in fragment shader
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Create the new base for splatter effect that I will use for compute shader exploration #splatterock
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Update GL
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write about hard dev parts, esp using WebGLCubeRenderTarget to project onto mesh environment map for transition between 360 images #mused github.com/lukehollis/sphr/bl…
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Draw first pixel on a texture using compute shader (not what I was expecting) #splatterock
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#pintura improve webgl performance
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add reveal shader on splats now instead of just gltf, no fx added yet #mused
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contrib back shader vfx for splats to threejs dev repo #mused
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Learn compute shader basics and begin converting some logic to GPU #splatterock
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#pintura test WebGL blur algorithm
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