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decimate, retopo, scale textures for assets in nefertari web build, 280 MB >> 30 MB [but should be smaller, just going fast]
#mused
ask friend in berlin to polycam record pillar that was hacked out of tomb
#mused
fail many times but finally get a tomb to work in engine w/nanite and 12 8k texture maps
#mused
get workflow from high poly to low poly to work baking textures (polycam>>metashape>>instantmeshes>>blender)
#mused
hack together autoplay, text/no text, artifact focus mode & launch for Tomb of Nefertari mused.com/en/guided/923/the-t… (trying to finish educational side on web and move to game)
#mused
try a bigger structure with higher resolution in a few specific spots
#mused
prep for online experience live tour & translate a coffin text where ancient egy words for "people" and "tears" are same
#mused