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Mused

Mused

#mused

Games and simulations created out of 3D scans.
Launched October 27, 2022
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decimate, retopo, scale textures for assets in nefertari web build, 280 MB >> 30 MB [but should be smaller, just going fast] #mused
finish writing seti i tour #mused
ask friend in berlin to polycam record pillar that was hacked out of tomb #mused
Take photos of a book in the fancy room #mused
play senet & some ancient games, research cultural play patterns #mused
fail many times but finally get a tomb to work in engine w/nanite and 12 8k texture maps #mused
Go to stanford library & scan research books #mused
research more tomb walls & work on seti i script while textures bake #mused
get workflow from high poly to low poly to work baking textures (polycam>>metashape>>instantmeshes>>blender) #mused
Get playtesters in person at game dev meetup #mused
figure out how to use the sketchfab video exporter tool #mused
write sphinx tour #mused
hack together autoplay, text/no text, artifact focus mode & launch for Tomb of Nefertari mused.com/en/guided/923/the-t… (trying to finish educational side on web and move to game) #mused
try a bigger structure with higher resolution in a few specific spots #mused
process giza interior & plateau data w/new method #mused
host live virtual travel egypt event #mused
prep for online experience live tour & translate a coffin text where ancient egy words for "people" and "tears" are same #mused
process another tomb #mused
process bigger tomb, same improved method #mused
do final renders for PBS doc #mused
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