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Mused

Mused

#mused

Games and simulations created out of 3D scans.
Launched October 27, 2022
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prototype game intro sequence starting in camp at giza and then getting drawn into first puzzle room/3d capture #mused
Add ui to wall art to make interactive, connect to puzzle manager #mused
add characters to use as playable character for initial playtesting #mused - will change them in the future
integrate original background music from OselkaSound, friend at indie game collective #mused -- his profile oselkasound.bandcamp.com/albu…
test new intro scene music #mused music.orchestralis.net/track/…
add character art, test out 3rd person in homebase level, 1st person in tombs #mused
switch version control to perforce for Unreal to work with friend #mused
go to talk, in multi-agent system text feedback is similar to backpropogation / sgd. hack implementation with character sims #mused
add social graph support & family units for worlds in llm history sims #mused
cleanup model & render ortho images of walls, cut out characters/glyphs for interactables #mused
improve login / membership signup for schools to support work b/c they keep signing up 🤷🏻 #mused
working on game mechanic, drew game out on paper & tried it in my apartment, kind of escape-room-y #mused
publish on sketchfab w/research, render videos for social media for the week about tomb of seti i tour #mused
make sand you can walk on & make the hieroglyphs glow #mused
test some lights & 3rd person character in capture #mused
watch game design tutorials & get inspired #mused
finish fast draft of sphinx tour so i can launch in the coming weeks but get back to focusing on desktop build #mused giza.mused.com/en/guided/438/…
finish draft of seti i tomb & make it live mused.com/en/guided/926/tomb-… #mused
get interviewed by polycam 🥳 #mused
cook plantain / mofongo for vr potluck #mused
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