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save correct file data to image collection #checkoutpage
better performing non-render blocking environment cube textures (left is original; right is updated on local. this took almost all week uf!) #spaceshare
persist image state for box components when save and reopen #otter
Try new textures #morflaxstudio
#pintura test performance of applying color matrices to WebGL textures
Fix default texture repeat value for Vector geometries #morflaxstudio
jb: implement save state
Fix material sharing between object + optimize code #morflaxstudio
Collect references for 3d modeling
write about hard dev parts, esp using WebGLCubeRenderTarget to project onto mesh environment map for transition between 360 images #mused github.com/lukehollis/sphr/bl…
Fix error. Fix save #predtr
Implement save window. #carbonize
Test some textures with glass material #morflaxstudio
save exoplayer state in onsaveinstancestate for device rotation
Making some 3D scenes #morflaxstudio
Add basic material options (basic, metal, glass) + function to remove current texture #morflaxstudio
#pintura Lower compressed package size by 2KB by optimising GLSL shaders.