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save correct file data to image collection #checkoutpage
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better performing non-render blocking environment cube textures (left is original; right is updated on local. this took almost all week uf!) #spaceshare
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merge 150 textures to 1 JPG + get ARKit working with full house model and 60FPS
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persist image state for box components when save and reopen #otter
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Try new textures #morflaxstudio
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#pintura test performance of applying color matrices to WebGL textures
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Fix default texture repeat value for Vector geometries #morflaxstudio
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jb: implement save state
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Fix material sharing between object + optimize code #morflaxstudio
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Collect references for 3d modeling
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write about hard dev parts, esp using WebGLCubeRenderTarget to project onto mesh environment map for transition between 360 images #mused github.com/lukehollis/sphr/bl…
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Fix error. Fix save #predtr
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Final rendering and performance cleanup #yuffie
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Implement save window. #carbonize
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Test some textures with glass material #morflaxstudio
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save exoplayer state in onsaveinstancestate for device rotation
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Making some 3D scenes #morflaxstudio
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Add basic material options (basic, metal, glass) + function to remove current texture #morflaxstudio
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#pintura Lower compressed package size by 2KB by optimising GLSL shaders.
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