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refactor GameMaster into StateMaster #taf
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separate statemachine from gamelogic class #taf
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Refactor some state management code #devjob
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learn how to manage game state in A-frame #backpacklanguage
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cleaned up game logic
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[Refactor]: My Games screen folders #quizwhizzer
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update to a new state machine system #punc
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model FSM & state change log #x
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link up State Machine to Spinner
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implement parameters for statemachine to pass image location between screens #taf
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re-visited finite state machine for #djangonews for the backend
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implement stateengine for Take or Find game (Stateless30AStateMachineLibraryForNETCore?) #taf
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game: multi state character
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implement minimal model classes to encapsulate gameplay #taf
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livecode refactoring to xstate #useauth
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livecode refactoring to xstate #useauth
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add new system for managing options/save game state/controls, etc #mused
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Create: Game Design #cah
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hookup navigation pagecontroller to statemachine #taf
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move state logic into global provider
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