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#redacted Better State management, and handling some weird edge cases.
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Game logic
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study RPG Maker MZ #glife
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jb: implement save state
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make gameflow playable #taf
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fix social card on game loop article
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finished figuring out how to hook up the statemachine to implement navigationpage screen navigation in xamarin.forms #taf
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create statedelegate interface and implement class to link view logic and statemachine interaction #taf
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simplified formatting on game-complete screen #readyset
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worked on more state machines for modeling individual library requirements
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build out GameDetails component #costream
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Improve board initial state design #resultjam
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complete data flow to manage states properly #harborschool
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Game Documentation
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added new game functionality #prototypecards
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Fixed state management for #copycopter editor is now much more performant
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Revamp all the logic behind data generation #tacodigest
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test new state management #deva
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add switch to games #prototypecards
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Dev: Create and setup game and player classes #cah
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