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#redacted Better State management, and handling some weird edge cases.
study RPG Maker MZ #glife
jb: implement save state
make gameflow playable #taf
fix social card on game loop article
finished figuring out how to hook up the statemachine to implement navigationpage screen navigation in xamarin.forms #taf
create statedelegate interface and implement class to link view logic and statemachine interaction #taf
simplified formatting on game-complete screen #readyset
worked on more state machines for modeling individual library requirements
build out GameDetails component #costream
Improve board initial state design #resultjam
complete data flow to manage states properly #harborschool
added new game functionality #prototypecards
Fixed state management for #copycopter editor is now much more performant
Revamp all the logic behind data generation #tacodigest
test new state management #deva
add switch to games #prototypecards