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Spend hours trying to figure out why bouncing animation has a different starting position on mobile screens, can't figure it out, so end up just putting in a css hack #creativity
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working on lod
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finally fixed a bug with my code after 2 hours of debugging #relocategcc
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#ld50 Add advancing wall of doom, limit player from going out-of-bounds
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Spent a few minutes working on #peopleprogramming
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try to figure out where I went so wrong with this code. It says no issues, but it's lying lol #gamedev
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Spent an hour trying to figure out what I should work on next.
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🤖 spent some time getting Ollama and langchain to work together. I hooked up tooling/function calling and noticed that I was only getting a match on the first function call. Kind of neat but kid of a pain.
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Spent some time working on #peopleprogramming
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Spent the day experimenting with geometry to achieve something cool... But it didn't work out, will try next time :( #morflaxstudio
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finished documenting some workaround for unknown errors that took me almost the whole day to fix #leifinlavida
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spend whole day trying to fix gradient bug #csspro
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spent all afternoon fixing a load balancer issue, and still need to meassure aks poc. #edu
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Spend too long debugging before remembering to purge the cache 🤦‍♂️ #availablefyi
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spend a lot of time trying to fix gradient #csspro
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holy crap fixed the damn bug. 5 hours of pure agony but it finally worked. some weird obscure babel / nextjs / edge middleware constraints bs. On to the next one #ship30
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figure out weird props passing bug #checkoutpage
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Spend all day trying to make Now v2 work as expected #devhub
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banging my head against the wall on how to fix the concurrency issue
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