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Finished a v1 of the lyrics-to-tones feature, so a user can now play the timed lyrics as tones, which is a stepping stone towards playing the lyrics as spoken syllables. #rhymecraft
First time ever playing back the lyrics as tones via a JavaScript library, this will be useful for people creating new songs. #rhymecraft
Posted on the Tone.js 'Issues' board about the issue I'm having where it's always playing the same note. #rhymecraft
Further progress in the tone-player: got the tones sync'd properly to the audio (but not yet the on-screen lyrics). #rhymecraft
Get playback working properly on the timing graph again, where it'll highlight the currently-being-performed syllable. #rhymecraft
Add Literature-tone #penelopeai
Finish designs #tonebuilder
Got the timing graph displaying the position of syllables relative to the beat much more accurately. #rhymecraft
getting tones wrong repeatedly #studychinese
Got the timing graph lining up the syllables with the beat *way* more accurately, it seems to now perfectly match what my tapping out of the rhythm would indicate. #rhymecraft
Trying to be able to create a new syllable by clicking on the timing graph but it's difficult because the timing graph doesn't have the correct state. So I'm thinking I maybe should add tests to make sure the timing graph works the way it should. #rhymecraft
📁 add support for lyrics on #sgtm
#notes Implement switching between different notes
implement paraphrase-tone feature #penelopeai
Allow users to add syllables to the timing graph by clicking on the timing graph. #rhymecraft
Investigated why the timing graph is sometimes not aligning syllables to the beat accurately. #rhymecraft
Fixed a bug where I had forgotten about the AA phoneme on the front-end and therefore syllables with that phoneme were not being highlighted in the timing graph. #rhymecraft
Set everything up and start the project #tonebuilder
timing graph - Add a faint line at the bottom of each measure to make it possible to distinguish multiple measures that have no syllables on them. #rhymecraft
Deployed fix for typing sounds on new rich text editor - Had to figure out how to use `editor.on` from TinyMCE instead to listen for the keydown event: editor.on('keydown', this.playSound) #lifelog