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Add a new way to create level #unnam
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separate statemachine from gamelogic class #taf
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move core pomodoro logic into it's own class #goldenhour
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create label class for #infinitestories 2.0
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level progression logic
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fix lp type and design #thundercontent
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changed foldline on LP
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create statedelegate interface and implement class to link view logic and statemachine interaction #taf
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Finish level timers #beep
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cleanup layouting chapter 1 #serverlesshandbook
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add interactive section on the LP #autorepurposeai
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implement minimal model classes to encapsulate gameplay #taf
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add benefits and other sections to LP #shipr
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basic layout structure #findsomework
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Ability to edit the level #unnam
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label adding screen basic functionality #infinitestories 2.0
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lms gui
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Create scalable layout system for the game screen #letterboom
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add Level2 display to chart
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implement lvl1 MVP for client project
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