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Mused

Mused

#mused

Games and simulations created out of 3D scans.
Launched October 27, 2022
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stream building game on twitch #mused
split level into sublevels with Rishab so he can edit art, and I add code/blueprints in same game map #mused
send newsletter #mused
Interview ex-Sketchfab 3d culture lead that left to be indie #mused blog.mused.com/from-sketchfab…
draft trailer #mused
make quest build & upload to itch page #mused
prototype capsule & get build on itch #mused musedgames.itch.io/netherworl…
get shared by @Rainmaker1973 on X #mused
rebuild tomb escape in clean version of photogrammetry geometry, add sfx, & make build to share on itch #mused
twitch stream monument tours & game dev #mused
learn game release on Steam has to be good from Early Access, no ship early & then continually update #mused -- ship early instead on Itch / in-person playtest
build a list of captures that are processed for use in VR / desktop & send to Meta Horizon devs #mused mused.notion.site/35d82b60d30…
rework gameplay a bit, break my brain on unreal blueprints #mused
test more vfx for highlighting wall art, trace walls on my phone #mused
add fx for wall art #mused
work on making the glowing hieroglyphs cooler #mused
re-process 3d capture in first level of game & cleanup in maya to fix blur/distortion in walls #mused
prototype moving from camp to tomb via photograph as portal [instead of descending passage] #mused
prototype game intro sequence #mused
process & switch out full plateau photogrammetry for individual pyramids so i can make a descending passageway #mused
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