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split level into sublevels with Rishab so he can edit art, and I add code/blueprints in same game map
#mused
rebuild tomb escape in clean version of photogrammetry geometry, add sfx, & make build to share on itch
#mused
learn game release on Steam has to be good from Early Access, no ship early & then continually update
#mused -- ship early instead on Itch / in-person playtest
build a list of captures that are processed for use in VR / desktop & send to Meta Horizon devs
#mused mused.notion.site/35d82b60d30…
re-process 3d capture in first level of game & cleanup in maya to fix blur/distortion in walls
#mused
process & switch out full plateau photogrammetry for individual pyramids so i can make a descending passageway
#mused