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S.P.H.R.

S.P.H.R.

#sphr

A hackable digital twin platform for building virtual tours
Remove all "Create" links and other Creator Tools information because many game devs advise not to build the underlying platform tools for other people while also trying to build games with them yourself #sphr
extract features for overlay highlighting on walls w/Segment Anything #sphr
figure out jpg artifacting messing up photogrammetry reconstructions from input footage but if you convert instead to pngs, photogrammetry aligns correctly #sphr
in free explore mode, change doubleclick to single click to navigate #sphr
stitch cubemap faces into eqs for editing, removing people, etc. #sphr (before&after)
process a 360 video + lidar scan combined of my friends art installation into a virtual tour #sphr
script for converting eq frames to cubemap faces in same order as other converted data #sphr
finish threejs vanilla virtual tour setup for building gamified tours & other apps where you need to change the images #sphr
solve a bunch of locomotion and renderOrder bugs and get everything ready for working on content tomorrow #sphr
add precalculated floormarker positions to tour data file & occluders #sphr
smoother lerping/crossfade w/progressive bg loading 4k textures #sphr
finish react-three-fiber >> vanilla three.js migration & now events/interactivity wayy more stable #sphr
throw in the towel on react-three-fiber & just treat anything that I've built with it like a first draft 🤷🏻 #sphr
better performing non-render blocking environment cube textures (left is original; right is updated on local. this took almost all week uf!) #sphr
Build converter to bridge data captured from other cameras and phone into new game tour engine #sphr
make new tour & process / align some data manually because perfectly symmetrical architecture 🤦🏻‍♂️ #sphr
code up model focus mode #sphr
test validating market for StableDiffusion themed entire virtual tours & credit #RoomAI and #InteriorAI -- but my twitter followers are mostly art people that left Twitter post-takeover, so not holding my breath 🤷🏻 #sphr
invite first ~30 people that built virtual tours on Mused to try out spinoff on SpaceShare #sphr
use colmap + openmvs for mesh reconstruction b/c btr than default poisson_mesher #sphr
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