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Mused

Mused

#mused

Games and simulations created out of 3D scans.
Launched October 27, 2022
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reconstruct tomb w/ reference tombs that I've 3d scanned & other historical photos #mused
cut out more wallart and turn into niagara blueprints #mused
test out method of telling story in entering night cave level #mused
play black myth wukong, based on real chinese mythology, & get inspired #mused
integrate intro cinematic, new menu & inspect system & make v0.0.4 build #mused
add text to intro cinematic, will improve pacing #mused
add new system for managing options/save game state/controls, etc #mused
setup pixel streaming, running unreal game in cloud, & demo on only my macbook #mused
add save game state menu & loading screens made from og dig excavation diary pages #mused
rework narrative intro level #mused
test out onboarding narrative explaining story as a weird fantasy level #mused
render quick giza sunset test for opening sequence #mused
Plan env art & script for two more levels & test some fantasy plants & animals #mused
Playtest in person #mused
make windows v0.0.3 build, send to playtesters #mused
add pause/exit menu #mused
add new motion matching unreal character animation system, but crouch for tunnels still not working #mused
get great pyramid of Giza interior 3d laser scan integrated, 1mm tris, no fancy bake settings #mused
switch to 1st person in tomb & back in camp #mused
add just a simple travel mode instead of game b/c most people giving feedback so far wanted mainly to explore monuments #mused
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