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Mused

Mused

#mused

Games and simulations created out of 3D scans.
Launched October 27, 2022
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fix safari bugs #mused
set default flashlight position on mobile before tap/cursor interaction w/scene, fix other mobile bugs #mused
build watercolor shader & loading screen #mused
add day/night mode & terrain w/dynamic skies #mused
get the remaining wall annotations in the tour, but still need some work w/shader #mused
get ramesses i scan working w/new virtual tour system, artifact focus mode, wall item highlighting, dust/vfx, etc and finally send to friends & wip - in progress @ tours.mused.org/ramessesi0.1/… #mused
test new method in blender for showing reconstruction of statues, get rest of guided tour script coded up w/o any other animations yet #mused
get first real content for ramesses i guided tour from script into new system #mused
cross 150k users signed up, increasing again w/back to school #mused
import old tour ui & modify it slightly for more nostalgia / gamified look #mused
get stuck on volumetric lighting w/dust & flashlight so fake it w/cone geometry & it kind of works #mused
add photogrammetry terrain for cutscenes #mused
adapt particle system for ambient dust / volumetric light #mused
add unreal bloom post selective render pass & darken scene while highlighting #mused
more testing ideas on how to draw attention to parts of virtual tour while in guided mode -- or maybe on hover too in free explore #mused
build different ways of highlighting individual figures and hieroglyphs, w/custom shaders, particles on path, & just transparent texture overlays #mused
rewrite exporter and converter for new data, import aerial lidar & match with terrestrial #mused #sphr
finish ramesses I & Book of Gates script #mused
hire egy photographer for photogrammetry two statues #mused
more research for Ramesses I tour #mused
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