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set default flashlight position on mobile before tap/cursor interaction w/scene, fix other mobile bugs
#mused
get ramesses i scan working w/new virtual tour system, artifact focus mode, wall item highlighting, dust/vfx, etc and finally send to friends & wip - in progress @ tours.mused.org/ramessesi0.1/…
#mused
test new method in blender for showing reconstruction of statues, get rest of guided tour script coded up w/o any other animations yet
#mused
get stuck on volumetric lighting w/dust & flashlight so fake it w/cone geometry & it kind of works
#mused
add unreal bloom post selective render pass & darken scene while highlighting
#mused
more testing ideas on how to draw attention to parts of virtual tour while in guided mode -- or maybe on hover too in free explore
#mused
build different ways of highlighting individual figures and hieroglyphs, w/custom shaders, particles on path, & just transparent texture overlays
#mused