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convert museum panos & 3d scan data to obj, then bake textures & compress as glb
#mused (2.2mb!)
get total tour size from ~120mb to 65mb and progressively load some images
#mused
get asked again to license 3d scan of Great Pyramid interior and say no
#mused -- still exclusive access is probably important?
give up on selective bloom pass in postprocessing b/c conflicting with other occlusion layers from environment, so fake bloom / highlighting directly with texture
#mused