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fly.pieter.com

fly.pieter.com

#flypieter

Make a plane game
add flight recorder on fly.pieter.com so we can record human players flights and play them back as AI player (ghosts) later because the AI players now are kind of boring #flypieter
add multiplayer position interpolation now that finally AI understands how to do it #flypieter
when AI planes hit edge of field turn around #flypieter
add test for #flypieter server being up or not
clean up bug board with #flypieter bugs/ideas so now we see the top bugs to work on all projects
add slow FPS code for Intel CPUs (because they're slower than ARM these days) #flypieter
add air raid siren at ground #flypieter cause it's war
add tire sound when on land, add chorus to engine, and add sound of multiplayer players engines in distance #flypieter
add speed breaks to slow down #flypieter
add engine off glide mode #flypieter
add landing gear with button G #flypieter
add rods to hold gear #flypieter
add shadow to plane but 1 year later where it doesn't destroy performance #flypieter
move the ground level to 0 from 36 and fix a lot of other issues that I never fixed like the flight deck ship that was in the ocean but should be lifted #flypieter
make Claude Code fly my plane in fly.pieter.com #flypieter
write blog post about connecting Claude Code to Chrome for #flypieter x.com/levelsio/status/2014408…
connect Claude Code to Chrome on Nginx localhost and run with IS_SANDBOX=1 claude --dangerously-skip-permissions --chrome so it can iterate itself fast and improve game #flypieter
try rewrite flight model to realistic with Claude Code a year later #flypieter
add back all the sponsor blimps and objects but without the sponsors on them #flypieter
run Claude Code on fly.pieter.com #flypieter to see if the AI models have improved
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