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C.I.V.S.
C.I.V.S.
#civs
Pixel art games that simulate going to ancient Rome or ancient world farms with NPCs controlled by experimental AI
work on cognitive architecture w/actions inferred from policy but interpreted through language layer #civs b/c project sid had problem w/no persistent meaningful inner state
run character's neural network inference on shader graph and visualize internal state #civs
add sheep and goat and new characters in ancient Roman farm simulator #civs mused.com/tours/969/ancient-r…
new npcs & creatures, release agentics brains/prefabs #civs
cleanup and package AI npc code/rl training (separate from art assets) github.com/lukehollis/unity-a… #civs
spend focused research time to hack my open-genie code into building World Models to give my Romans a persistent meaningful inner state #civs