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C.I.V.S.

C.I.V.S.

#civs

Pixel art games that simulate going to ancient Rome or ancient world farms with NPCs controlled by experimental AI
new npcs & creatures, release agentics brains/prefabs #civs
cleanup and package AI npc code/rl training (separate from art assets) github.com/lukehollis/unity-a… #civs
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spend focused research time to hack my open-genie code into building World Models to give my Romans a persistent meaningful inner state #civs

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