You might be overthinking it. At the end of the day, it's the execution/shipped product that counts – without you there would be none.
I bet that you'd say "Hey, I made you an omelette!" instead of feeling sorry for buying eggs at the grocery store and not raising the chickens all by yourself 😉
Unless you're going for VC money, no one is going to ask you if you build the app.
Just remember to ask your employees to make a properly and detailed comment for each commit they submit to master, so you can easy follow up what's going out in case a weird bug happens and all your costumers going rant on you.
But you can learn to code a 'normal' (not crazy) product in a month, working at least 2-4hrs daily and save some money.
For eg. if your product requires an "upvote" func like 'reddit/hackernews' you can surf tutorials in 'X' language about how to do it.
You can start building 2 - 3 apps based on tutorials related to the product you want to make, and then start from scratch trying to apply what you learned.
You have a big supportive community here on WIP and you can always ask 'technical' questions on stack overflow.
Yeah, this app I want to make it a little bit crazy since envolves API, blockchain, and Stellars! :( But just asked a company and some freelancers for "how much".
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You might be overthinking it. At the end of the day, it's the execution/shipped product that counts – without you there would be none.
I bet that you'd say "Hey, I made you an omelette!" instead of feeling sorry for buying eggs at the grocery store and not raising the chickens all by yourself 😉
Unless you're going for VC money, no one is going to ask you if you build the app.
Just remember to ask your employees to make a properly and detailed comment for each commit they submit to master, so you can easy follow up what's going out in case a weird bug happens and all your costumers going rant on you.
Ask to follow standard guidelines based on the stack (Basic stuff for a professional developer but just in case)
www.w3schools.com/js/js_conve… (Javascript)
github.com/bbatsov/rails-styl… (Ruby on Rails)
etc
There is standards for design too in case you're building a web app or a mobile app.
developer.android.com/design/
getbootstrap.com/docs/3.3/css/
But you can learn to code a 'normal' (not crazy) product in a month, working at least 2-4hrs daily and save some money.
For eg. if your product requires an "upvote" func like 'reddit/hackernews' you can surf tutorials in 'X' language about how to do it.
You can start building 2 - 3 apps based on tutorials related to the product you want to make, and then start from scratch trying to apply what you learned.
You have a big supportive community here on WIP and you can always ask 'technical' questions on stack overflow.
Yeah, this app I want to make it a little bit crazy since envolves API, blockchain, and Stellars! :( But just asked a company and some freelancers for "how much".
learning to code was one of the best decisions i ever made.
gives you a freedom to make stuff.
if you want to ship other ideas learn to code.
if its a one off perhaps get someone in
I agree!