Getting feedback you disagree with is great. That's the most useful feedback as it tells you something you don't already know.
Try to really understand why they believe what they believe. Chances are your viewpoint isn't perfect, so by getting to understand someone else's you get to readjust yours taking into account their perspective.
Also, often it seems like you're in disagreement, but really you're talking about (slightly) different things. By diving into the other person's reasoning you can quickly tease that out as well.
Good perspective Marc! I’ll make sure to ask more why then.
I recently finished The Lessons of History which is a really short summary of what we can learn from history. Split up per topic.
It talks about philosophy, economics, war, religion, etc. All the big topics.
My main take-away is that history repeats itself. Things ebb and flow. An excess of X eventually leads to the opposite. For example ever-increasing capitalism will create such wealth disparity that the poor at some point vastly outnumber the rich. Leading to a more socialistic society. But when things get too socialistic, innovation stalls and the economy will stagnate. Paving the way for more capitalistic endeavours. And round the world goes.
The same is true for war and peace, religion and science, freedom and the rule of law. Etc.
Well played, sir
For what it's worth, I only redesign the wip.chat/questions overview. The rest can probably use some work as well, but that page specifically needed it.
In terms of how much to charge: look at the value you're providing. Look at how much customers are spending on alternative solutions. Even if there's no product that solves the same problem, they are likely solving it somehow. If it's by doing manual work, try to estimate how many hours. And how much they value their time (e.g. how much are they paying for other things that save them time)
It's also a matter of just testing a bunch. I find it easier to start low and keep increasing until you hit diminishing returns.
Doing it the other way around (starting high) tends to be trickier as you'll end up with a bunch of early customers who feel they overpaid.
The best way to figure out whether people are willing to pay you, is to ask them to pay you. Anything else is just going to be an approximation with a varying level of reliability.
Even if you don't have a product to sell right now, you can do pre-order. You might need to include a discount, a promise of early access, or something else to incentivise people to pay you now rather than wait. Although depending on your type of customer, you might be able to just tell them: we want to know if we should invest into building this product. Tell us by pre-ordering it.
There are some other strategies as well that will help you gauge whether people are willing to pay. I'll list them below, but I strongly recommend going with the above approach if at all feasible.
Alternative 1: research how people are currently solving similar problems and how much money they are investing. If you can offer a compelling alternative to those solutions, some of that money might be going your way.
Alternative 2: rather than asking for their money right now, ask for another currency. This could be their time (assuming they value it), reputation (assuming they have one), or any other asset they value.
In terms of how much to charge: look at the value you're providing. Look at how much customers are spending on alternative solutions. Even if there's no product that solves the same problem, they are likely solving it somehow. If it's by doing manual work, try to estimate how many hours. And how much they value their time (e.g. how much are they paying for other things that save them time)
It's also a matter of just testing a bunch. I find it easier to start low and keep increasing until you hit diminishing returns.
Doing it the other way around (starting high) tends to be trickier as you'll end up with a bunch of early customers who feel they overpaid.
I like the start of the sentence, but I'm not sure how well the "… without tears" translates. I'd go with something more standard like "Find your emoji with ease"
This seems rather long and doesn't give the reader much additional information.
Difficult word for a simple concept. I think the word you're looking for is "synonym". The GIF next to it does a nice job explaining the concept though.
I'd change this to something like "Mumu becomes smarter over time. It learns your favorite emoji and what words you use to search for them."
--
I prefer how the native picker looks and shows the context of what you're typing. If I understand the GIFs correctly then Mumu blocks what I'm typing. That seems rather annoying.
I would positioned it as a repalcement for the default the default emoji picker, but for power users. Similar to how CleanShot positions itself as a replacement for the default macOS screenshot functionality.
One thing that's missing from the landing page is a proper screenshot. All images are cropped. I want to see what the app looks like in the context of a full macOS screen.
--
Overall I really like the landing page. Seems really clean.