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rework color choices because I was not satisfied with what i made yesterday
#playground
implement special styling for cells that have been played, so the player has the visual cue to be able to remove them
#playground
get first and last numbers to be a specific color to signal user where game starts and ends
#playground
get initial board values to be a different color from the values the player has to play in order to complete puzzle
#playground
add comments on code because it was getting messy and confusing
#playground
struggle to fix what should have been simple, but AI was acting up so I consumed a shit ton of credits
#playground
make so that Undo/Redo move history is reset when a new puzzle is started whenever user plays multiple puzzles back to back
#playground
fix behavior of NextPuzzle button to update the puzzleID variable whenever it is clicked
#playground