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Retro games arcade
feat: limit game-over daily leaderboard to top 3 scores #log
feat: limit game-over daily leaderboard to top three scores #log
#log - feat: show browser-only personal best for anonymous players who skip signup - fix: reveal anonymous personal best UI by toggling Tailwind hidden class - fix: fade anonymous personal best chrome in sync with auth CTA during play - test: match anonymous signup copy for public leaderboard wording.
feat: anonymous score flow with return_to, pending banner, and post-auth claim #log
feat: POST scores on game over and show daily leaderboard for signed-in players #log
feat: persist b-dodge personal best in localStorage on game over #log
Add play again button that restarts b-dodge without reload #log
Add game-over modal with score stats and save-score CTA #log
Add three lives with post-hit invincibility to b-dodge #log
Add Space Invaders per-row scoring with wave multiplier #log
Add game-over rules and wave speed ramp after clear #log
Apply Space Invaders-style bunker damage to banana collisions #log
Refine bunker spec to 3x3 mini-square 27-hit testing model #log
Add per-row bouquet rotation and synced colour pulse #log
#log - Use portrait-native 360×640 KaPlay canvas - Add placeholder sprites - Pause game when the tab is hidden via KaPlay onHide/onShow - Add Space Invaders wave march
Fix mobile CTA fade via native touch listeners and restore game:over event #log
Add reusable YouTube-style fullscreen button for mobile game shell #log
add KaPlay Stimulus controller #log
Add first game shell view with Turbo Frame and canvas mount point #log
Add slug-based routing for leaderboard and public profiles with reserved-name constraint #log
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