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Play with persistence solutions #upbeat
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abstract trigger/condition/effect interpreter to allow for synchronous one-off evaluations and alternative function contexts (user/position/algotrading robot/...) #kornwolf
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implement zustand and persistence #learning
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build observable-based 'dependency injection' system to stream external values into JSON-serializable function logic and recompute conditions (for triggers) #kornwolf
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dissect pg db triggers #sideshift
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natively encode (trailing) stop and profit target triggers in relational schema (rather than overusing all-powerful 'nuts & bolts' jsonb conditions + effects for non-custom use cases) #kornwolf
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add support to toggle persistence
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disable eager loading for Position#triggers #kornwolf
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get triggers compiling, loading & evaluating again #kornwolf
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hide executed triggers from position #kornwolf
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track down redux-persist lag #rush
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don't store/pipe intermediate actions for effects that immediately result in another effect (AddTrailingStopEffect -> AddTriggerEffect, etc) #kornwolf
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Fix multiple retain cycles causing objects to stay around forever #blip
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fix trigger firing / order cancellation bug #kornwolf
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remove on the fly static generation
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migrate old triggers to new JSONB style #kornwolf
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add Get/Set operators for persistent storage into trigger's 'memory bank' #kornwolf
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one way timer concurrency
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#hw make sessions persistent between sessions
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Removed handles from the top of trigger nodes #edgar
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