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Build mobile apps at the speed of drag and drop
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Add zoom level #paper #changelog
open new Compose issue on the Google Tracker #paper #life
Make DND work reliably for nested groups #paper
Rework drag and drop logic to cover all edge cases, feedforward, cancellations, etc because drag and drop ended up being much more important than expected. #braindead #paper
Break stripe webhook for the millionth time, fix issue, contact customer #paper
Send product update #paper
Fix Paper's Layer reordering issues by realizing there was a case I hadn't thought of #paper
Reworked the Layers view so that it expands/shows nested items. Also made it visually easier to figure out what is selected and where it belongs in the hierarchy #paper #changelog
WIP on a new e-commerce app template #paper
Introduce Text Styles in order to have consistent typography through the app #paper #changelog
Add 'Play' functionality so that you can try out your app w/o having to deploy to a real device (which takes forever) #paper #changelog
Get rid of all debug functionality from the app because it was messing with the UI, and show them into a lil window while debugging #paper
Built a fully responsive chat app template that will be part of the app templates for launch #paper #changelog
Add multi select because designing without shortcuts like this is torture #paper #changelog
Add 'Wrap to Container' and 'Unwrap' functionality #paper
Add Copy/Paste, Cut/Paste functionality #paper #changelog
Shipped tablet overrides so that people can design fully responsive apps. Also reworked on existing templates to make them responsive #paper #changelog
Had to rewrite some samples as they couldn't be reused with the new tablet rewrites #paper
Introduce tablet overrides so that we can build responsive mobile apps #paper #changelog
See leaky funnel fixed and now people who get into the app stay long enough until it loads. Preloading the app fixed the delay #paper
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